MAKO
MAKO
Mako Charque (see what I did there) was stubborn guy - and his parents saw him as a disappointment. His parents always wanted him to become a surfer just like them, but he always refused. He claims he sucked at it... which he did. One day, Mako lost his parents in a Shark attack, and that event finally ignited his ambition to become a pro-surfer; however, he found himself scared of the ocean. There, he would b e prone to shark attacks! Mako decides the next best thing is skateboarding... but he sucks at that too, and continues to be a disappointment to his deceased parents.
Mako Charque (see what I did there) was stubborn guy - and his parents saw him as a disappointment. His parents always wanted him to become a surfer just like them, but he always refused. He claims he sucked at it... which he did. One day, Mako lost his parents in a Shark attack, and that event finally ignited his ambition to become a pro-surfer; however, he found himself scared of the ocean. There, he would b e prone to shark attacks! Mako decides the next best thing is skateboarding... but he sucks at that too, and continues to be a disappointment to his deceased parents.
PROJECT BRIEF
Students had the opportunity to dive into 3D for the first time. We had to create a narrative of a character, then using a 3D program, bring the narrative and the character to life in a short animation.
Students had the opportunity to dive into 3D for the first time. We had to create a narrative of a character, then using a 3D program, bring the narrative and the character to life in a short animation.



PROCESS
The project stated that we had to do a "simple character design…" but I wanted to see what all I could do in my first time playing with 3D! I also knew I wanted to do something with sharks. I have always loved the way people tend to humanize sharks, and I wanted to do something with that as well. I worked on crafting a narrative of a shark boy who was afraid of the ocean because I thought it would be funny. I then shifted to research with character inspiration and mood inspiration.
The project stated that we had to do a "simple character design…" but I wanted to see what all I could do in my first time playing with 3D! I also knew I wanted to do something with sharks. I have always loved the way people tend to humanize sharks, and I wanted to do something with that as well. I worked on crafting a narrative of a shark boy who was afraid of the ocean because I thought it would be funny. I then shifted to research with character inspiration and mood inspiration.






After looking at some character inspiration, I began sketching out the little dude, and working on some character turn-arounds as well! I made sure to keep him somewhat simple since this was my first time working in a 3D program.
After looking at some character inspiration, I began sketching out the little dude, and working on some character turn-arounds as well! I made sure to keep him somewhat simple since this was my first time working in a 3D program.












I quickly realized that I had no idea where to begin on 3D modeling, and watched a bunch of hour long tutorials on how to get started! After my research, I went ahead and tried it out on my own. I ended up crashing and burning because I made the mesh too heavy for the skeleton… which resulted in me starting over… I didn't mind though. I really loved the character I made, so I decided I wouldn't let something like that stop me! I quickly picked back up with the modeling, and he was complete!
I quickly realized that I had no idea where to begin on 3D modeling, and watched a bunch of hour long tutorials on how to get started! After my research, I went ahead and tried it out on my own. I ended up crashing and burning because I made the mesh too heavy for the skeleton… which resulted in me starting over… I didn't mind though. I really loved the character I made, so I decided I wouldn't let something like that stop me! I quickly picked back up with the modeling, and he was complete!






I went ahead and started working on the environment. I wanted to make things easier for me, So I used some images of graffiti that I took in New York as a texture on some planes. These mimicked street walls! After I did that, I went ahead and modeled his skateboard, and shipped it all into After effects for compositing. There, I was able to simulate Ben-Day dots and dust using particle engines so that I could give the animation some more life.
I went ahead and started working on the environment. I wanted to make things easier for me, So I used some images of graffiti that I took in New York as a texture on some planes. These mimicked street walls! After I did that, I went ahead and modeled his skateboard, and shipped it all into After effects for compositing. There, I was able to simulate Ben-Day dots and dust using particle engines so that I could give the animation some more life.





